Photo Credit: Nintendo
The Legend of Zelda: Twilight Princess HD was finally released by Nintendo on March 4th. It immediately became the best-selling game in UK the previous week according to My Nintendo News, toppling Far Cry Primal from the top spot and thrashing other big titles including Bethesda’s Fallout 4 (PS4 and Xbox One).
Zelda producer Eiji Aonuma together with assistant director Tomomi Sano sat down for an interview with Famitsu which was featured in its last week’s issue, to talk about Twilight Princess HD. See the full translation here.
Aunoma said that they decided to let Tantalus, an Australian development company, handle the remake of The Legend of Zelda: Twilight Princess HD because they are busy developing the newest Legend of Zelda game for Wii U. Sano, who was in-charge of several remakes in recent years, was then tasked to regularly communicate with them on the progress of the remake’s creation.
The two were asked if they thought about using Wii Remote controls for The Legend of Zelda: Twilight Princess HD.
“We had a debate as to whether to use Wii Remote controls or not until the middle [of development]. However, the style to display the map on Wii U GamePad is very comfortable, and [it] can also use gyro controls for the Wii Remote bow aiming, so we ended up focusing on the GamePad,“ Aunoma replied.
Sano said that having a map while playing the Zelda game makes it easier to navigate the vast fields and complicated dungeons of the game.
Aunoma also disclosed that looking at The Legend of Zelda: Twilight Princess HD, she felt like it is the base point of the new title for the Zelda series that they are developing right now. So it is best to play the remake while waiting for the upcoming new title of Legend of Zelda.
“Part of the data saved in the Wolf Link amiibo can be brought over and used in the new title too,” she added.
So if you have not played The Legend of Zelda: Twilight Princess HD yet, this accolades trailer might convince you then.
Meanwhile, Aunoma revealed that they have been busy working on the new Zelda game, Kotaku wrote.
“When we did Skyward Sword for the Wii, at the end stages of development, I was in charge of the characters’ dialogue and the in-game text. And, now as well, it’s like it was then. I had to work on text today, too,” he said with a laugh.
“But, the game has really taken shape, and things have gotten easier. That means things are progressing well.”
Photo Credit: YouTube
According to Aunoma, they will make “something new” – similar to what they did with Ocarina of Time.
“I think the base of our secret sauce has always been Ocarina of Time. But this time, the change in flavor will be like going from Japanese food to Western style food. Perhaps, players will be surprised,” Aonuma added.